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Dialogue Editing and Mixing

Dialogue Editing and Mixing

Dialogue Editing and Mixing
All Categories
Gaming
INC Dialogue Edit and Mix
03:18

INC Dialogue Edit and Mix

Berny Dia Mix and Edit
02:00

Berny Dia Mix and Edit

Organization and Mix Tech Process

I was given multiple pro tools sessions from 5 different sound editors for this project. In order to conform all the sound effects to a template, I brought each session into the main project file, and dragged tracks of the same type into folders that shared similar content.

For this specific session, I divided the sound into dialogue, music, foley, bullet whooshes, gun sounds, explosions, and vehicles.

To streamline the mixing process, I removed the folders, and colored each division. I then added groups and VCA's on each division. 

In order to stay organized and have a fast, productive mixing session each time, I created layouts on the avid s6 mixing console. I divided the layouts into effects groups, aux chains, and VCA controls.

IMG_0629.HEIC
IMG_0628.HEIC

Sound of Speed Redesign/ Effects Recording

For this Re-design, I focused on recording effects in a studio. I created an organized audio library with metadata using sound Q, and used those files in this video to give an authentic sound.

The Witch Queen Trailer ReDesign

Overwatch 2 | Sound Redesign | Kiriko Animation
00:18
Dread
06:33
Primogeniture
03:26
Sound of Speed Redesign Process
00:44
Saving Private Ryan Binaural Rerender
06:26
Evil Magic Spell Sound Design
00:09
Island Redesign
02:07
Sound redesign of Pure Mountain Biking Mayhem
01:00
LIGHTER
09:22
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